Since we just released the Qt/WinCE Technology Preview and it has been quite some time since our last Qt/WinCE blog, I think it is time for another chapter on how our brave Qt framework is discovering the land of Windows CE.
Those of you who downloaded Qt/WinCE and tested the technology preview might know that Qt/WinCE supports all Qt modules except Qt3Support and OpenGL.
Actually right now I am working on support for OpenGL ES for Qt/WinCE.
OpenGL ES is a specialized version of OpenGL for embedded devices. But it is still powerful enough for some really impressive demos and examples if you look at the SDK by PowerVR.
This is a small demo showing off OpenGL on the Dell Axim. For such a small device the OpenGL rendering is pretty fast I think. In this demo we already use QGLWidget for general rendering and QGLPainter for text rendering and the bubbles. So if everything works as planned our next Qt/WinCE release may contain support for OpenGL (ES).
In the meantime we are integrating Qt 4.4 into our Qt/WinCE branch.
Finally a few days ago I realized that our scribble example is really cool on a handheld, because it allows you to draw directly with a pen on the screen. To bad I have no real artistic talent.
I hope you guys will have as much fun developing cool and useful applications for Windows CE devices as we have porting the awesome Qt to Windows CE.
2 Responses to “QGLWidget in Windows CE Land?”
Looks great! Did you have to install any drivers or deploy some special dlls to get it working for the Axim?
No. The OpenGL ES drivers are already installed on the Axim. So it runs out of the box.
