Thomas Hartmann
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Painting
Posted by Thomas Hartmann
 in Qt, News, Painting
 on Tuesday, October 16, 2007 @ 13:46

Since we just released the Qt/WinCE Technology Preview and it has been quite some time since our last Qt/WinCE blog, I think it is time for another chapter on how our brave Qt framework is discovering the land of Windows CE.

Those of you who downloaded Qt/WinCE and tested the technology preview might know that Qt/WinCE supports all Qt modules except Qt3Support and OpenGL.

Actually right now I am working on support for OpenGL ES for Qt/WinCE.

OpenGL ES is a specialized version of OpenGL for embedded devices. But it is still powerful enough for some really impressive demos and examples if you look at the SDK by PowerVR.

This is a small demo showing off OpenGL on the Dell Axim. For such a small device the OpenGL rendering is pretty fast I think. In this demo we already use QGLWidget for general rendering and QGLPainter for text rendering and the bubbles. So if everything works as planned our next Qt/WinCE release may contain support for OpenGL (ES).

In the meantime we are integrating Qt 4.4 into our Qt/WinCE branch.

Scribble screenshot

Finally a few days ago I realized that our scribble example is really cool on a handheld, because it allows you to draw directly with a pen on the screen. To bad I have no real artistic talent.

I hope you guys will have as much fun developing cool and useful applications for Windows CE devices as we have porting the awesome Qt to Windows CE.

2 Responses to “QGLWidget in Windows CE Land?”

» Posted by espenr
 on Friday, October 19, 2007 @ 15:25

Looks great! Did you have to install any drivers or deploy some special dlls to get it working for the Axim?

» Reply from Thomas Hartmann
 on Saturday, October 20, 2007 @ 21:29
Thomas Hartmann

No. The OpenGL ES drivers are already installed on the Axim. So it runs out of the box.